Our earliest ideas for Link-like ‘heroes’ involved more practical interpretations of the traditional green outfit.
Azalea, contemplating a second quest.
This was the first drawing to really capture Azalea. She is a bit younger here than in our story, but the gaze is dead on.
A brief punk phase.
To get further away from Zelda, David experimented with many looks and palettes. And lots of pockets.
Here’s some fan art I did for the rad new musical dungeon game, Crypt of the Necrodancer! http://necrodancer.com
Our main character soon became someone who was clearly Not-Zelda. But the earliest sketches were still very elfin, very princess-like.
Here’s another early version of Second Quest that bears little similarity to today’s nearly-finished graphic novel.
As the fiction expanded, we moved into more traditional comic forms. In this flashback sequence, we began to imagine what it would feel like to live your whole life in a floating city. How would it shape your sense of the world? What theories and desires might develop in such isolation?
The earliest version of Second Quest was this three-part vertical composition, similar in length to an episode of David’s webcomic, A Lesson Is Learned But The Damage Is Irreversible. It was meant to further critique the series by imagining Zelda’s perspective as she was inducted into the ‘cult’ of the Goddess, descending from Sky to Ground to Underground. At this point, it was more illustrated poem than comic.
I painted this variant cover for issue 7 of the fantastical Ryan North’s Midas Flesh comic book! Something bad is happening to King Midas, that’s why his face is like that.